Note: This project is not currently available for download due to a request by Nintendo.
Heads up I don’t post on this blog anymore. Can catch me at my new website roystan.net or Twitter.
Below is a video of the mod being featured on cobanermani456‘s channel.
Demonstration project for the Super Character Controller, a recreation of Super Mario 64’s first level, Bob-Omb Battlefield.
Other than the Super Character Controller (and it’s respective libraries), I use a heavily modified cInput v1.4 from roidz to handle custom input, and pixelplacement’s iTween for path tweening (for the rolling balls). All the art and animations were done by myself, with the exception of the Mario, Goomba and Power Star meshes, which are ripped (without animations) from Super Mario Galaxy. A large portion of the sounds are from existing Mario games, while the ones I found and edited myself are from freesound.org. If I’ve used anyone’s work and missed a citation, please tell me in the comment section (or message me through the Unity forum). The UI elements were painted by me, based on the original Mario 64 user interface.
tremendous work, looks beautiful
Impressive, too bad you can not continue the project, I’m a newbie in unity and was trying to create an area in your project but mario runs through the field like as done? as could add collision to the ground?
any install / run instructions for linux? There is an x86 executable in the zip but Unity isnt for Linux and there was no mention of needing WINE or anything the similar. Any help is greatly appreciated. Thanks
Set permissions to the x86 executable to “executable”. Unity IS for Linux. Unity devs can release games for Linux, but Linux users can NOT develop using Unity (except through Wine).
I have a Logitech Gamepad F310, and it insists that the right analog stick is maxed out to the left side, even though the test software on the same computer indicates it is centered perfectly. The game constantly spins around as if you are holding that stick to the left. Cannot seem to solve this.
It is VERY awesome! Although as a side note, it’s peculiar that a 64-bit game (“Nintendo 64”) gets a fan remake that’s ONLY 32-bit. I know for a fact that Unity can produce 64-bit binaries. ;p
First boss isnt showing up at top of Mountain (Using Mac) 🙂 Looks great though!
It’s not supposed to. He didn’t make it for the first boss! Just to play around. 🙂
Thank your for this awesome remake. Great work! 🙂 *thumps up*
Anyway you could change those 3dsMax files to FBX? Having *.max files in your project necessitates the need for having 3dsMax installed. FBX doesn’t require a 3d program installed. Thanks!
I found very interesting bug; when you hang on the cliff and wate rball hits you if you jump you’ll get huge speed, almost like teleporting
Wow. You’re…amazing, dude. Time to get a job at Nintendo I’d say! 😀
You’re the hero the Mushroom Kingdom deserves
Is there any chance of a .n64 or .v64 rom release? I want to play this on the big screen via emulator!! 😀
Here is how to get all of the coins and unlock Golden Mario in this remake.
DUDE THIS IS FRICKIN AWSOME! THIS IS THE BEST FANMADE GAME IVE EVER PLAYED! YOU SHOULD WORK AT NINTENDO WITH THEIR MOBILE DEVICE PROJECTS!