About

My name is Erik Roystan Ross. I made this blog to write about the trials and tribulations of building a custom character controller in Unity. My new site, roystan.net is here, and I have Twitter and Reddit accounts if you want to see what I’m up to.

My Unity forums profile is Iron-Warrior, and my LinkedIn profile is here. I can also be reached at erikrbusiness@gmail.com.

RoyShine2

15 thoughts on “About

  1. Your SuperCharacterController work has solved the single biggest problem I’ve had with Unity – it’s been bugging me for well over two years! I appreciate the thoroughness of the articles, as well as the links to the source for more in-depth looks at things.

    I’d like to use this in my own development, and I’ve already started tweaking it here and there for my own project. I saw you said that the SuperCharacterController wasn’t copyrighted/trademarked etc., but I’d like to mention you in the credits. How would you like to be credited?

    • Doesn’t matter to me remotely, whichever way works for your game/project is fine by me. Happy to see it’s working out for you! If you make any major changes that you feel are useful, please feel free to post them over at the Super Character Controller page.

      • Will do; once I’ve gotten it fully integrated into my project, I’ll need to adapt it for a few free movement applications (e.g. swimming, flying with pitch/yaw/roll). A github might be useful… 😉

        • Yeah. I think once a couple of the issues I stated in the documentation are resolved, I’ll get around to doing that, since it seems there’s some interest in contributing now. Good luck on your project!

          • Please do put it up for contribution on Github; I’ve had a lot of fun tweaking and adding to this character controller and I would love to continue doing so for an open-source version of this. Chances are some of us can help to narrow down and resolve some of the problems you’re having.

            • For sure! I’m doing some finalization on V2 right now, mostly cleaning up code/adding documentation and some debug tools, and then I’ll push it onto the main page. After that my next task is definitely to setup a Git repo.

  2. Hey Erik. Thanks for the write ups and the character controller. It’s all extremely helpful!

    I’ve been wondering for a while how to character “climbing.” For example, in Zelda when Link walks up to a short wall, and if you continue pushing forward, Link will climb up the little wall. Could you point me to any resources that would be helpful for this? I’m still looking through your character controller and haven’t found where the logic is for grabbing onto the ledge after jumping, but I know it’s in here somewhere haha.

    Thanks again!

  3. Hello Friend,

    I think it’s great work, right now I have a project and I would love to use your controller, you think Mario publish the draft?

    Already he published?

    Thank you very much for their work and valuable time.

  4. You should setup a Patreon account if you don’t have one already. I’d definitely donate every time you posted new content to your guide.

    • I’m glad you liked the tutorials! I’m just starting a new job right now, so sadly I don’t think I’ll be able to keep up the stream of content as quickly as I’d like, so I dunno if a Patreon would be fitting. And in any case, seeing people learn and having fun is the most important part!

  5. Hey Roystan, is it possible you can do a tutorial on scripting the Mario64 movement using the JoyStick? My gamedev is stuck because I can’t get moving or jumping to work fluidly with mecanim, here’s a link to the downlaod: http://t.umblr.com/redirect?z=https%3A%2F%2Fmega.nz%2F%23%213FYTjI5Z%21CEM-MYTOfgldaUkUNHpbAFizlgCD2XZqIwfv_iY_4s8&t=ZDU0ODlmYWFhNzgwZTBjMGJkNmU0OTMwOTVjM2YxYWM2YWM1ZDkxNyw5dXQ4aDJxQg%3D%3D&b=t%3Apoun6ZzuqjC8CQsliL38Tw&m=1

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