Note: This project is now deprecated.
Custom Character Controller built from scratch for Unity. Fulfills all common character controller functions such as collision detection and pushback, slope limiting and collider ignoring. New features include the ability to rotate the controller to any angle, sophisticated ground detection, ability to clamp the character to surfaces, and detailed collision response messages. All functions are fully exposed and editable. Also includes the SuperStateMachine, a finite state machine designed to interact with the controller.
Note: The GitHub repo is brand new, and is the first open-source project I’ve maintained. For those more experienced than me at this, any suggestions on how to improve it are welcomed.
Example Unity Project containing demo scene (same project as on GitHub)
Unity package containing essential code (.unitypackage file)
2.0.0: Added a BSPTree to replace RPGMesh, as well as new grounding techniques and recursive collision detection | Erik Ross
Added support for the CapsuleCollider primitive collider | Moodie
1.1.0: Added support for a fixed timestep and moving platforms | Erik Ross
1.0.2: Multiple optimizations | iivo_k
1.0.1: Fixed issue where ignoring colliders didn’t properly work | Erik Ross
1.0.0: Release | Erik Ross
For a more detailed changelog, open the README in the package.