Unity Beginner to Hero Tutorial Series

Being the amateur Unity evangelist that I am, I have introduced several friends and colleagues to the engine (like at least three, possibly four). And each time, I find myself teaching the same set of tools and knowledge. To avoid doing that a fifth time, I’ve set out to write a series of Unity tutorials for the absolute beginner. I’m aiming to cover the most important topics in Unity—things like character movement, spawning objects and enemies, importing textures and other assets. Ideally, the series will eventually be comprehensive enough to expose a complete beginner to all facets of developing a complete game, from coding to art to sound.


Bang bang.

The tutorials are available below, or from the top bar. They start with a completely blank project, eventually building a simple third person shooter.

Start the Tutorials >> 

5 thoughts on “Unity Beginner to Hero Tutorial Series

  1. how about making an unique jump and run like Mario 64 but this time with your own character designs,music,maps,models,textures and effects ?
    i mean you Mario 64 HD fan remake was perfect and alot of fun…… why dont use it as an basic to make your own jump and run game ?

    • I do develop my own original ideas (like the project in the header image) and intend to post them here when they become more fully formed. I’ve considered making a 3D platformer, but I don’t think I’d want to just make a straight up Mario 64 clone, since I doubt I’d be able to top the original!

    • Hey CJ, I’ve basically never used mecanim…so your guess is as good as mine! You can manually modify the position of the controller using it’s transform, so if mecanim’s root motion can drive the position of a transform you would be fine.

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