Unity Beginner to Hero Tutorial Series

Being the amateur Unity evangelist that I am, I have introduced several friends and colleagues to the engine (like at least three, possibly four). And each time, I find myself teaching the same set of tools and knowledge. To avoid doing that a fifth time, I’ve set out to write a series of Unity tutorials for the absolute beginner. I’m aiming to cover the most important topics in Unity—things like character movement, spawning objects and enemies, importing textures and other assets. Ideally, the series will eventually be comprehensive enough to expose a complete beginner to all facets of developing a complete game, from coding to art to sound.


Bang bang.

The tutorials are available below, or from the top bar. They start with a completely blank project, eventually building a simple third person shooter.

Start the Tutorials >> 


10 thoughts on “Unity Beginner to Hero Tutorial Series

  1. how about making an unique jump and run like Mario 64 but this time with your own character designs,music,maps,models,textures and effects ?
    i mean you Mario 64 HD fan remake was perfect and alot of fun…… why dont use it as an basic to make your own jump and run game ?

    • I do develop my own original ideas (like the project in the header image) and intend to post them here when they become more fully formed. I’ve considered making a 3D platformer, but I don’t think I’d want to just make a straight up Mario 64 clone, since I doubt I’d be able to top the original!

      • I would seriously love that, your Mario 64 controller was perfect. I’ve been on a search for help on creating a 3D platformer character controller and have been struggling to get what I want. I’m not a programmer, I’m a modeller and music composer, and have picked up textures, animation, and other random stuff along the way. I’ve got my own penguin cartoon characters animated and my own music, but I’m stuck. Maybe you’d rather not, but you do a fantastic job at teaching and walking through the process. I would personally really appreciate it if you ever did!

        • @erikroystanross: Ya know not every platformer is not directly a Mario clone. Banjo-Kazooie started off as such and then became its own thing. And then there was the original Spyro trilogy.
          As for my Curly the Squirrel thing, I felt like after I sent you the email, you made tutorial series. I really appreciate that, seriously. Thank you. ^_^
          @Penguinburger1: Your concept sounds really cool. I hope that it blooms to fruition. I currently am in the process of developing my own game. I have ideas and art. Wish I had your skills and a team to bring it together though.

    • Hey CJ, I’ve basically never used mecanim…so your guess is as good as mine! You can manually modify the position of the controller using it’s transform, so if mecanim’s root motion can drive the position of a transform you would be fine.

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