Custom Character Controller in Unity: GitHub!

Due to multiple requests, I’ve built a GitHub repository for the Super Character Controller project. It can be accessed here.

Octocat, GitHub's logo

This thing gives me nightmares

The project currently on the repo is extremely similar to the 2.0 release from several weeks ago, with the only main differences being that the demo models are now in the .FBX format, as opposed to the .max format. This is to ensure that users without 3ds Max will be able to download and contribute to the project without any errors.

This is the first open source project I’ve created, so please bear with me while I iron out any details I’ve missed and get the hang of this. As always, any contributions, comments or tips and tricks are appreciated.